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Beta-Garmon Ruins

Wanted to try a smaller environment piece in a full substance pipe. Very much a creative experiment and it provided me with some interesting ideas on how to work with it for this type of stuff. The speed that comes from the fluidity of working in substance modeler is a massive boon but the lack of control when it comes to low poly and UVs is a massive drawback. Ill continue testing and will hopefully land on something to bridge these issues without having to resort to Maya.